SkeletonHandler

SkeletonHandler

Handler for loading skeletons into engine

Constructor

new SkeletonHandler(…args)

Parameters:
Name Type Attributes Description
args * <repeatable>

ConfigHandler constructor arguments.

Methods

_update(ref, config, options) → {Promise}

Adds/updates/removes a skeleton. A Skeleton is created once and then reused, but skeletons
are rarely updated.

Parameters:
Name Type Description
ref string
config Object
options Object