PhysicsDebugRenderSystem

PhysicsDebugRenderSystem

Renders all ColliderComponents in the scene.

Constructor

new PhysicsDebugRenderSystem()

Example
world.setSystem(new PhysicsDebugRenderSystem());

Members

renderAll :boolean

If set to true, all entities with a ColliderComponent attached is rendered, and the selection is disregarded.

selection :EntitySelection

The selected entities to be rendered.