Constructor
new MeshBuilder()
Example
var meshBuilder = new MeshBuilder();
var transform = new Transform();
var box1 = new Box(0.3, 1, 1.6);
var box2 = new Box(0.2, 0.15, 0.7);
transform.translation.setDirect(0, 0, 1.3);
transform.update();
meshBuilder.addMeshData(box1, transform);
transform.translation.setDirect(0, 0, 0);
transform.update();
meshBuilder.addMeshData(box2, transform);
var meshData = meshBuilder.build()[0];
sumerian.world.createEntity( meshData, new Material(ShaderLib.simpleLit)).addToWorld();
Methods
addEntity(entity)
add the MeshData of an entity to this MeshBuilder
Parameters:
Name | Type | Description |
---|---|---|
entity |
Entity |
addMeshData(meshData, transform)
add MeshData to this MeshBuilder
Parameters:
Name | Type | Description |
---|---|---|
meshData |
MeshData | |
transform |
Transform |
build() → {Array.<MeshData>}
build the unified MeshData from all the added MeshData so far and then reset in the internal state.
reset()
reset in the internal state.